Lighthouse
Coastal roads and hillside bases for long-range scouting.
- Players
- 10–12
- Raid duration
- 40 minutes
- Extractions
- 13
- Bosses
- 3
Localized map
Download mapExtraction locations and conditions
13| Faction | Extraction point | Requirements | Extract time |
|---|---|---|---|
| PMC / Scav | Armored Train | Conditions not recorded | 5 sec |
| PMC | Mountain Pass | Requires 1× Red Rebel ice pick and 1× Paracord; no armor vest equipped (armored rigs are allowed). Required items are not consumed. | 8 sec |
| PMC / Scav | tunnel_shared | Requires a PMC and a Scav to extract together. | 8 sec |
| PMC | Northern Checkpoint | Conditions not recorded | 8 sec |
| PMC | Coastal_South_Road | Conditions not recorded | 8 sec |
| PMC | Path to Shoreline | Conditions not recorded | 8 sec |
| PMC | V-Ex_light | Required item: 20000 × RUB | 60 sec |
| Scav | Shorl_free_scav | Conditions not recorded | — |
| Scav | Scav_Coastal_South | Conditions not recorded | — |
| Scav | Scav_Underboat_Hideout | Conditions not recorded | — |
| Scav | Scav_Hideout_at_the_grotto | Conditions not recorded | — |
| Scav | Scav_Industrial_zone | Conditions not recorded | — |
| PMC / Scav | lighthouse_secret_minefield | Secret extraction PMC 所需物品:1 × 雷区地图(灯塔) | 15 sec |
Map transits
3Keys you may need
18Factory emergency exit key
A somewhat fragile factory emergency exit door key.
20 usesConvenience store storage room key
A key that opens a storage room inside the roadside convenience store.
40 usesHillside house key
A key that opens one of the old village houses.
40 usesCold storage room key
A key that opens the cold storage room, located somewhere in the roadside cottage area.
40 usesRogue USEC stash key
A key to the stash, located somewhere at the Rogue USEC base.
40 usesPolice truck cabin key
A key that opens a cabin of the abandoned police transport truck.
40 usesMerin car trunk key
A key to a trunk of the Merin sports coupe car.
40 usesUSEC cottage first safe key
A key to the safe that belonged to one of the USEC operatives stationed in the roadside cottage area.
40 usesUSEC cottage second safe key
A key to the safe that belonged to one of the USEC operatives stationed in the roadside cottage area.
40 usesRogue USEC workshop key
A key to the workshop bunkhouse, located somewhere at the Rogue USEC base.
40 usesRadar station commandant room key
A key that opens the radar station commandant office room, located somewhere on the Lighthouse peninsula territory.
40 usesConference room key
A key that opens the conference room, located somewhere on the Lighthouse peninsula territory.
40 usesOperating room key
A key that opens the operating room with broadcasting equipment, located somewhere at the water treatment plant.
40 usesShared bedroom marked key
A key that opens the shared bedroom, located somewhere on the Lighthouse peninsula territory. It has some strange symbols scratched onto it.
10 usesWater treatment plant storage room key
A key that opens the storage room, located somewhere at the water treatment plant.
40 usesRogue USEC barrack key
A key that opens one of the Rogues' makeshift barracks.
40 usesUSEC cottage room key
A key to one of the rooms in the cottages of former USEC operatives.
40 usesLeon's hideout key
A key to the room in the big house next to the bridge that leads to the water treatment plant. Belonged to one of Arena gladiators by the name "Leon".
5 uses