灯塔

Coastal roads and hillside bases for long-range scouting.

Players
10–12
Raid duration
40 minutes
Extractions
13
Bosses
3

Localized map

Download map
Lighthouse · Lighthouse localized map
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Lighthouse · Localized map

Lighthouse localized mapDouble-click to zoom · Ctrl + scroll · Drag to pan

Extraction locations and conditions

13
FactionExtraction pointRequirementsExtract time
PMC / ScavArmored Train

Conditions not recorded

5 sec
PMCMountain Pass

Requires 1× Red Rebel ice pick and 1× Paracord; no armor vest equipped (armored rigs are allowed). Required items are not consumed.

8 sec
PMC / Scavtunnel_shared

Requires a PMC and a Scav to extract together.

8 sec
PMCNorthern Checkpoint

Conditions not recorded

8 sec
PMCCoastal_South_Road

Conditions not recorded

8 sec
PMCPath to Shoreline

Conditions not recorded

8 sec
PMCV-Ex_light

Required item: 20000 × RUB

60 sec
ScavShorl_free_scav

Conditions not recorded

—
ScavScav_Coastal_South

Conditions not recorded

—
ScavScav_Underboat_Hideout

Conditions not recorded

—
ScavScav_Hideout_at_the_grotto

Conditions not recorded

—
ScavScav_Industrial_zone

Conditions not recorded

—
PMC / Scavlighthouse_secret_minefield
Secret extraction

PMC 所需物品:1 × 雷区地图(灯塔)

15 sec

Map transits

3

Keys you may need

18

Factory emergency exit key

A somewhat fragile factory emergency exit door key.

Opens 9 locks20 uses

Convenience store storage room key

A key that opens a storage room inside the roadside convenience store.

Opens 1 locks40 uses

Hillside house key

A key that opens one of the old village houses.

Opens 1 locks40 uses

Cold storage room key

A key that opens the cold storage room, located somewhere in the roadside cottage area.

Opens 1 locks40 uses

Rogue USEC stash key

A key to the stash, located somewhere at the Rogue USEC base.

Opens 1 locks40 uses

Police truck cabin key

A key that opens a cabin of the abandoned police transport truck.

Opens 1 locks40 uses

Merin car trunk key

A key to a trunk of the Merin sports coupe car.

Opens 1 locks40 uses

USEC cottage first safe key

A key to the safe that belonged to one of the USEC operatives stationed in the roadside cottage area.

Opens 1 locks40 uses

USEC cottage second safe key

A key to the safe that belonged to one of the USEC operatives stationed in the roadside cottage area.

Opens 1 locks40 uses

Rogue USEC workshop key

A key to the workshop bunkhouse, located somewhere at the Rogue USEC base.

Opens 1 locks40 uses

Radar station commandant room key

A key that opens the radar station commandant office room, located somewhere on the Lighthouse peninsula territory.

Opens 1 locks40 uses

Conference room key

A key that opens the conference room, located somewhere on the Lighthouse peninsula territory.

Opens 1 locks40 uses

Operating room key

A key that opens the operating room with broadcasting equipment, located somewhere at the water treatment plant.

Opens 1 locks40 uses

Shared bedroom marked key

A key that opens the shared bedroom, located somewhere on the Lighthouse peninsula territory. It has some strange symbols scratched onto it.

Opens 1 locks10 uses

Water treatment plant storage room key

A key that opens the storage room, located somewhere at the water treatment plant.

Opens 1 locks40 uses

Rogue USEC barrack key

A key that opens one of the Rogues' makeshift barracks.

Opens 1 locks40 uses

USEC cottage room key

A key to one of the rooms in the cottages of former USEC operatives.

Opens 1 locks40 uses

Leon's hideout key

A key to the room in the big house next to the bridge that leads to the water treatment plant. Belonged to one of Arena gladiators by the name "Leon".

Opens 1 locks5 uses

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